Picture your buddy at the pub, oval ball in hand, swearing he can get you watching rugby by halftime. Here's where he starts: rugby union is 15-a-side over two 40-minute halves, and you score by carrying or kicking the ball into the opponents' in-goal area for a try worth 5 points. That one line is the whole game. The rest of these rugby rules for beginners just explain how those 15 players, eight forwards and seven backs, move the ball without ever throwing it forward. Sounds backwards, right? It is. Pull up a stool.

Key takeaways

  • Team size: Rugby union fields 15 players per side, split into 8 forwards (numbers 1-8) and 7 backs (numbers 9-15), per World Rugby.
  • Backward to Go Forward: You can only pass the ball backward or sideways, yet the whole point is to advance it forward, the one paradox that snags every American newcomer on first watch.
  • Scoring: A try is worth 5 points, a conversion adds 2, and both a penalty kick and a drop goal are worth 3; a penalty try is an automatic 7.
  • US translation: A try is the touchdown's cousin worth five, the fly-half (No. 10) plays quarterback, and the scrum-half (No. 9) is your point-guard distributor.
  • Real scoreline: The Chicago Hounds beat the California Legion 35-17 in the 2026 MLR final, and that 35 breaks down cleanly into five converted tries.

How do you score points in rugby?

Points come five ways, and once you know them you'll never feel lost watching a scoreboard again: a try (5 points) for grounding the ball in the in-goal area, a conversion (2) kicked after that try, a penalty kick at goal (3), a drop goal (3) struck in open play, and a penalty try (an automatic 7). World Rugby's Beginner's Guide sets each value in stone. The try is the prize you're chasing, and everything else is either a bonus stacked on top or a consolation when an attack stalls short.

Now here's the bit that always gets the NFL crowd. A try is called a "try" because you originally scored nothing for it, you just earned the right to "try" a kick at goal. Over a century, the roles flipped. Today the grounding is worth more (5) than the kick that follows (2). It's touchdown logic, turned upside down, and once you see it you can't unsee it.

Scoring playPointsHow it happens
Try5Ball grounded over the goal-line in the in-goal area
Conversion2Kick over the crossbar after a try, in line with where it was scored
Penalty kick3Kick at goal awarded after an opposition infringement
Drop goal3Half-volley kick through the posts during open play
Penalty try7Awarded when foul play stops a probable try; no conversion needed (since 2017)

Lean on that word "grounded," because it matters more than you'd guess. You have to press down on the ball; just reaching it across the line doesn't count on its own, which is exactly why the referee calls for the video on those nail-biter finishes.

Backward to Go Forward: the no-forward-pass rule

If you take one thing from this whole guide, take this: the ball can never be passed forward, only backward or sideways. Momentum can carry a pass forward through the air, sure, but it has to leave the passer's hands traveling back. Break that and the whistle goes, and play resets with a scrum. That's the Backward to Go Forward paradox, and it quietly rewires the way you watch.

Since you can't throw downfield, every yard gets earned by running into contact or kicking. No Hail Mary lives here. The attacking line runs flat and just behind the ball-carrier, so a teammate is always there to take the backward offload. So wait, how does anyone get anywhere? You run forward, then pass back to a teammate running forward faster. It looks like chaos at first glance. Watch a little longer and it's just geometry.

Tackling is legal and right at the heart of the game, but contact with the head or neck is not. As a newcomer you'll hear it as "tackle below the shoulders," and that shorthand will serve you fine, though the modern law states it precisely as no contact around the head or neck, with no pads to take the sting off any of it. A thin mouthguard, maybe a scrum cap. That's the whole kit.

What are the positions in rugby?

The 15 positions split into eight forwards, your heavy-contact pack, and seven backs, your faster ball-runners. Forwards win the ball at set pieces and the breakdown; backs use the space the forwards open up. I used to figure the jersey numbers were just labels, the way they are in soccer, but in rugby the number IS the position, locked from 1 to 15, and honestly that's the quickest way for a newcomer to read what's happening on the field.

NumberPositionGroupJob in plain English
1Loose-head propForwardAnchors the scrum's left side
2HookerForwardHooks the ball back in the scrum, throws the lineout
3Tight-head propForwardAnchors the scrum's right side
4-5Locks (second row)ForwardTallest players; win lineouts, push in the scrum
6Blindside flankerForwardTackles and hits rucks on the short side
7Openside flankerForwardFirst to the loose ball; turnover specialist
8Number 8ForwardLinks pack and backs; carries from the scrum base
9Scrum-halfBackFeeds the ball out; the point-guard distributor
10Fly-halfBackThe quarterback; calls plays, kicks, sets the line
11, 14WingsBackFastest players; finish tries out wide
12, 13Centres (inside/outside)BackCrash the line, distribute, defend the midfield
15Full-backBackLast line of defense; fields kicks like a deep safety

If you can already read lacrosse's attack-and-defense map, this clicks in a hurry. Our walk-through of how lacrosse positions and fouls work for newcomers leans on the same number-as-role trick, and that cross-sport pattern really does stick once you've seen it twice.

The American fan's cheat sheet: rugby terms in US-sports language

No top-ranked rugby explainer bothers to map the jargon to American sports, so here's the table I wish somebody had slid across the bar to me. Treat it as an approximation, not a perfect one-to-one, but it'll have you watching with real confidence inside a single broadcast. The fly-half genuinely runs the offense like a quarterback, and the openside flanker genuinely lives in the backfield like a disruptive linebacker.

Rugby termUS-sports equivalentThe catch
Try (5 pts)TouchdownWorth fewer points, and you must press the ball down
Conversion (2 pts)Extra pointKicked from in line with where the try was scored, not the center
Fly-half (No. 10)QuarterbackCalls the shots but can be tackled every play
Scrum-half (No. 9)Point guard / distributorDelivers quick ball from every breakdown, not just set plays
Full-back (No. 15)Deep safetyAlso a counter-attacking runner, not purely defensive
RuckPile-up over a fumblePlayers bind and drive on their feet; hands stay off the ground ball
LineoutJump-ball restartA choreographed throw-in with lifted jumpers, used after the ball goes out

Let's ground all that in a real scoreline, because the math is half the fun. The 2026 Major League Rugby season and its sharp contraction still served up a clean title game: Chicago Hounds 35, California Legion 17. Watch the numbers close like a zipper. The Hounds' 35 reads as five tries, every one converted (5 x 5 = 25, plus 5 x 2 = 10, which lands on 35 exactly). The Legion's 17 reads as two converted tries (7 + 7 = 14) and one penalty kick (3). It all audits, because every point value is fixed by World Rugby's Laws of the Game.

What is a scrum, and what is a ruck in rugby?

A scrum is a contest for the ball where eight players from each team bind together and push against the opposing eight to win possession; a ruck is the looser pile that forms when a tackled player goes to ground and teammates arrive to drive over the ball. The scrum restarts play after a minor infringement like a forward pass. The ruck pops up dozens of times a match, every single time a tackle is made and play keeps rolling.

Those two, plus the lineout (the jump-ball restart after the ball goes out of bounds) and the maul (a ruck that stays on its feet, ball held off the ground), are the set pieces and breakdowns that bring order to the mess. Forwards live and breathe here. If you've watched the line battles that define the contrast between flag and tackle football, the scrum's controlled collision will feel like an old friend, except here you're allowed to push.

What is the difference between rugby union and rugby league?

Rugby union is the 15-a-side code with the scrums, rucks and lineouts we've been talking about; rugby league is a separate sport played 13-a-side with simplified tackle rules and a "play-the-ball" restart instead of a contested ruck. Most US broadcasts and Major League Rugby show union, so that's the version this primer sticks with. There's also rugby sevens, the Olympic short form: 7 players a side over two 7-minute halves, 14 minutes total, faster and wider open. If a tighter, lower-scoring rulebook is more your speed, our look at how squash scoring works for newcomers shows another fast code keeping its math nice and simple.

One honest word on the US pro scene, between us. MLR is the top domestic competition, but it's small and it recently shrank, fielding only six teams in 2026 after four clubs folded and two merged into the new California Legion. The Chicago Hounds capped that contracted season by going 12-0, the first undefeated run in league history. Small league, big moment. For the full structure, our breakdown of how MLR rules and competition format work goes deeper than I can over one pint.

The verdict: Backward to Go Forward is the only rule you must feel

Get your head around one idea and rugby swings wide open: you advance by passing back, and the moment that Backward to Go Forward instinct stops feeling wrong, every scrum, ruck and try starts reading like a sentence instead of a brawl. Learn the five scoring plays, watch the No. 10 the way you'd watch a quarterback, and you're 80% of the way home. Here's my prediction, checkable by the 2027 MLR final: a US audience raised on the NFL will keep treating the try as a five-point touchdown, and broadcasters will keep reaching for that exact comparison to grow the game. So what do you say, pick a match this weekend and count the tries with me? The rest follows on its own.

Written by Rahul Gaur, Founder & Editor. Every figure here was checked against World Rugby's Laws and Beginner's Guide, USA Rugby's Rugby 101, and Major League Rugby's official 2026 results. Published June 24, 2026. Questions or corrections: editorial@thesportsrise.com.

Frequently asked questions

How many players are on a rugby team?

A rugby union team fields 15 players: eight forwards numbered 1 to 8 and seven backs numbered 9 to 15. Each side also names replacements on the bench, usually eight in professional matches, who can come on during the game. Rugby sevens, the Olympic variant, uses just seven players per side.

How long is a rugby match?

A rugby union match lasts 80 minutes, split into two 40-minute halves with a short halftime break of around 10 to 15 minutes. The referee adds stoppage time at their discretion for injuries and delays, so the clock often runs a little past 40 minutes per half before play is blown dead.

Can you pass the ball forward in rugby?

No, a pass has to travel backward or sideways out of the passer's hands; a forward pass hands the opposing team a scrum. Forward momentum can carry the ball forward through the air after release, which referees allow, but the throwing motion itself has to direct the ball back toward your own goal-line.

Is rugby played without pads?

Yes, rugby is played without the hard pads and helmets you see in American football; players wear only a mandatory mouthguard, an optional soft scrum cap, and sometimes thin padded undershirts that World Rugby strictly limits in thickness. That's exactly why correct tackle technique, contacting below the shoulders, gets drilled so hard at every level.

How many points is a try worth in rugby?

A try is worth 5 points in rugby union, scored by grounding the ball in the opponents' in-goal area. The scoring team can then go for a conversion kick worth 2 more points. A penalty try, awarded when foul play prevents a probable score, is an automatic 7 points with no conversion attempt required.

What is a maul in rugby?

A maul forms when a ball-carrier gets held up by opponents but stays on their feet, and teammates bind on to drive the group forward as a unit. Unlike a ruck, the ball never touches the ground in a maul. Attacking teams often roll a maul from a lineout to grind toward the try-line.